
Engine Media is a multi-platform media group leading the charge in esports, news streaming, and gaming. The merger of Torque Esports, Frankly Media, and WinView Games brings together a unique combination of esports content, streaming technology, gaming platforms, data analytics, and intellectual property.

- Esports platform for online tournaments and real-world experiences
- Award-winning game development within the auto racing sector
- Premier data analytics capabilities

- Massive reach into radio, TV, and print media brands
- Content publishing, engagement and monetization
- Powering digital media experiences across the web, mobiles and OTT platforms

- Enabling the audience to play along with both live sports and esports
- Real-time games of skill synched with live events
- Extensive patent portfolio


Market size by entertainment vertical
- $159B – Gaming
- $105B – Film box office
- $41B – TV
- $17B – Digital Music
- Source: NewZoo, Motionpictures.org, Media Post, IFPI
Gaming is the largest and fastest-growing entertainment vertical in the world!
Gamers Will Spend $159.3 Billion on Games in 2020
Gaming Market will surpass $200 Billion by 2023
2.7 billion gamers globally
More than 50 million global esports viewers
Esports prize pools are among the largest in the world
League of Legends Championship had more viewers than the 2019 Super Bowl
Latest News
Esports streaming numbers for 2020 up 69 percent YOY in latest report from Engine Media’s Stream Hatchet
TORONTO, ON (Thursday, January 14, 2021) – Engine Media’s (TSX-V: GAME; OTCQB: MLLLF) gaming live streaming data analytics and analysis experts Stream Hatchet have highlighted the ever-expanding popularity of esports streaming in 2020 – maintaining growth despite the...
Engine Media Reports Fourth Quarter, Full-Year 2020 Results
All figures are in United States dollars unless otherwise stated. ● Settles $10.7 million in Convertible Debenture Debt ● Fourth Quarter 2020 Revenues of $7.2 Million;● Q4 Revenue Exit Run Rate of $28+ Million● Annual Year-over-Year Revenue Growth Rate 163%● Corporate...
Stream Hatchet teams with Riot Games to measure record-setting League of Legends World Championship
10th annual Final match posts 23.04 Million Average Minute Audience (AMA), making it one of the most-watched global sports events of the year TORONTO, ON, (Wednesday, December 9, 2020) – Engine Media’s (TSX-V: GAME) (OTCQB: MLLLF) esports streaming data analytics...
Engine Media teams with Panasonic System Solutions Company on the Panasonic UMG Collegiate Clash Esports Tournament
University of Texas at Dallas Esports wins $5K in scholarships LAS VEGAS, NV (November 23, 2020) – Engine Media (TSX-V: GAME; OTCQB: MLLLF) partnered with Panasonic System Solutions Company of North America to deliver the UMG Collegiate Clash Esports Tournament, an...
SMPTE selects Engine Media’s UMG Gaming for esports match operations
Society of Motion Picture and Television Engineers holding annual conference entitled “Game On” Final day features Rocket League match between RIT Esports and Team Liquid Engine Media Head of Esports and Business Development, Darcy Lorincz, speaks on Esports...
Engine Media focuses efforts on its core Esports/Gaming/Media Content Management/Data assets as it sells motorsport publishing businesses
TORONTO, ON, (Tuesday, November 4, 2020) – Engine Media Holdings, Inc. ("Engine" or the "Company"; TSX-V: GAME; OTCQB: MLLLF), following a detailed strategic review in connection with the merger of Torque Esports, Frankly Media and WinView Games, announced that it has...

The Board of Directors
Tom Rogers
Executive Chairman
Tom Rogers is Executive Chairman of WinView, Inc. Operating at the nexus of media, technology, advertising and public policy for more than two decades, Tom has pioneered the way consumers watch and access home entertainment. Tom has held leadership roles in TiVo, PRIMEDIA, Inc., NBC Cable and NBC. Tom founded CNBC and established MSNBC. Tom began his career with a Wall Street law firm and has been inducted into the Cable Center Cable Hall of Fame and the Broadcasting & Cable Hall of Fame.
Hank Ratner
Board member
Ratner was previously president and CEO of The Madison Square Garden Company (MSG), vice chairman of Cablevision Systems Corporation, chief operating officer of AMC Networks (formerly Rainbow Media) and president and CEO of Independent Sports and Entertainment (ISE).
He is president and CEO of Ratner Ventures and on the boards of MSG Networks (NYSE:MSGN), GF Sports and Entertainment and Garden of Dreams Foundation.
Lou Schwartz
CEO
Schwartz is a seasoned technology and digital media executive and pioneer in internet video management and over-the-top (“OTT”) video delivery. At WWE, he oversaw all digital platforms and helped lead the development of the WWE Network. He was also CEO of UUX, where he successfully led the merger of Totalmovie, a leading Latin American retail OTT service, with OTT Networks. Previously, Schwartz was CEO of the Americas and General Counsel for Piksel and he co-founded Multicast Media Technologies, one of the first Internet video platform companies, which sold to Piksel in March 2010. The former CEO of Frankly Media became co-CEO of Engine Media in August, 2020 and CEO in November, 2020.
Bryan Reyhani
Director
Experienced entrepreneur, financial services, family office and legal/regulatory professional with a demonstrated history of value generation and partnerships. Specializes in alternative investments, blockchain/cryptocurrency, and wide-ranging private and public capital markets opportunities
Steven Zenz
Director
Steve serves on the board of directors and audit committee of William Blair mutual funds, which has over $10 billion of assets under management and held similar roles with Insignia Systems and for RedBrick Health. Since 2011, Steve has advised on merger and acquisition transactions and SEC offerings and filings. From 1976 until 2010, he held leadership roles, including partner in charge of the audit group and partner in charge of the SEC and technical accounting practices, in the KPMG LLP Minneapolis office.
Company history
Torque Esports’ growth and acquisition strategy addresses each of the various segments that comprise the esports ecosystem.
Engine Media
Torque Esports Corp began trading as Engine Media Holdings Inc with the acquisition of Frankly Media and WinView Games. Engine Media became a multi-platform media group leading the charge in esports, news streaming and gaming. The completion of the merger (originally announced in March, 2020), brings together a unique combination of esports content, streaming technology, gaming platforms, data analytics and intellectual property.
UMG
UMG Online is an esports website, a high-quality next-generation gaming experience. With its origins as a LAN event provider, UMG has branched out into the online gaming world. UMG is a source for daily tournaments and ladders, offered on multiple games across various platforms.
Eden Games
Independent game studio producing racing titles. Their latest game Gear.Club released on mobile platforms at the end of 2016; over 6 million downloads to date.
IDEAS+CARS
Leader within esports racing environment; IDEAS+CARS is the un-agency. Founded by Engine Media co-CEO Darren Cox, IDEAS+CARS created the innovative World’s Fastest Gamer program; the behind-the-scenes team for several F1 esports squads and experts in marketing, PR, social media and event management.
StreamHatchet
Provides analytics and business intelligence for those persons and entities involved in video game streaming. Tracks all broadcast activity across all global streaming sites including Twitch, YouTube Gaming and Facebook Gaming..
PGL RTO & Public Listing
Listed on the TSXV under the ticker ‘GAME’ PGL rebrands to ‘Millennial Esports Corp.’
Pro Gaming League (PGL) Founded
Launched in 2013 with a goal to unite popular Esports communities. PGL’s production division delivers turnkey tournament and event planning, coordination and logistics. Hosted over 4,500 competitive initiatives.